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The options parameter can contain a number of options, seperated by commas. The routine returns a boolean saying whether or not the window was successfuly created.
An example usage might be:
put "test window" into name put "floating,scrollbar 8,not visible" into options put "hello world!" into text
if GetTextWindow(name,options,text) then set the loc of window name to 100,100 show window name -- etc... end if
Note that this routine is implemented using the TextView XCMD, and is provided as a simpler interface to it. See the TextView XCMD for more information.
The options that can be passed to UL_GetTextWindow are:
floating not floating -- is the window a floating palette?
title no title -- should the window display its title?
visible not visible -- should the window start visible?
scrollbar <w> -- set the width of the scrollbar to <w>
wrap dont wrap -- should text in the window wrap
dragable not dragable -- should text in the window be dragable
click <msg> -- set the message sent when text in the window is clicked
whole not whole -- should whole lines be selected at once?
editable not editable -- is the text editable?
function UL_GetTextWindow name,options,oText put true into oFloating put true into oTitle put true into oVisible put true into oClosebox put false into oDontWrap put false into oDragable put false into oEditable put 8 into oScrollbar put empty into oClickMessage put false into oWholeLine repeat with n = 1 to the number of items in options get item n of options put word 1 of it into command put true into state if (command is "no") or (command is "not") or (command is "dont") then put false into state put word 2 of it into command end if if command is "floating" then put state into oFloating else if command is "title" then put state into oTitle else if command is "visible" then put state into oVisible else if command is "scrollbar" then put word 2 of it into oScrollbar else if command is "wrap" then put not state into oDontWrap else if command is "dragable" then put state into oDragable else if command is "click" then put word 2 of it into oClickMessage else if command is "whole" then put state into oWholeLine else if command is "editable" then put state into oEditable end if end repeat if oFloating then put 0 into var put "Grey" into WDEF if oTitle then put 2 into var end if if not oClosebox then put 1 into var end if put comma & var after WDEF else put 0 into WDEF end if put (there is a window name) into gotIt if not gotIt then TextView name,oFloating,wdef put (there is a window name) into gotIt end if if gotIt then set the scrollbar of window name to oScrollbar set the dontWrap of window name to oDontWrap set the text of window name to oText set the clickMessage of window name to oClickMessage set the wholeLine of window name to oWholeLine set the dragable of window name to oDragable set the editable of window name to oEditable if oVisible then show window name end if return gotIt end UL_GetTextWindow